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Study ambience
Study ambience





study ambience

However, given that professionally produced content about travel and outdoor activities are not very popular, it is currently unknown what makes this category of livestreams so engaging and how these techniques can be applied to other content or genres. With outdoor livestreams, streamers broadcast outdoor activities, travel, or socialize with passersby in outdoor settings, often for 6 or more hours, and viewers watch such streams for hours each day. An emerging genre of livestreaming that has become increasingly popular in China is outdoor livestreaming.

study ambience

#STUDY AMBIENCE OFFLINE#

The livestreaming industry in China is gaining greater traction than its European and North American counterparts and has a profound impact on the stakeholders' online and offline lives. Design implications are discussed to foster future ASMR-augmented video interactions. We find that ASMR videos are experiences of multimodal social connection, relaxing physical intimacy, and sensory-rich activity observation. YouTube comment sections are also analyzed to compare viewers' responses to different ASMR interactions. This work annotates and analyzes the interaction modalities and parasocial attractions of 2663 videos to identify unique experiences. However, ASMR remains an understudied phenomenon in the HCI community, constraining designers' ability to incorporate ASMR in video-based designs. Research has identified the benefits of ASMR in mental wellbeing. ASMRtists engage viewers by social, physical, and task attractions. YouTube ASMR creators incorporate visual elements, sounds, motifs of touching and tasting, and other scenarios in multisensory video interactions to deliver enjoyable and relaxing experiences to their viewers. The activities and streamer's practice inspired how streamers can focus on contemplative efforts while controlling the interaction.ĪSMR (Autonomous Sensory Meridian Response) has grown to immense popularity on YouTube and drawn HCI designers' attention to its effects and applications in design. These findings suggest that SRL community can provide cognitive and socioemotional support for lonely learners to stick to a long-term study.

study ambience

We also found that SWM livestream often disappears when the examination is done and the streamer faces doubts on motivation and appearance. Strict rules and punishment are widely used to concentrate the members on study and contribute to positive atmosphere. Unique sessions like checking-in and study progress reporting promote the viewers' social presence, promoting SOC, and enhancing their engagement. Streamers don't interact or instruct with the viewers directly but use chat-bot and autonomous interaction to alleviated the interaction burden. We found that streamers produced SWM livestream to seek supervision, find like-minded study partners and help and company others. We analyzed 20 SWM livestreams in detail and interviewed 12 streamers and 10 viewers to understand the activities and the streamer's motivation. We observed the number and popularity of the SWM livestreams and analyzed 800 livestreams to understand the streamers' study goals. This paper provides an overview of the activities and how streamers regulate these activities of SWM livestream on a Chinese popular User Generated Content(UGC) website, Bilibili. However, we still have little understanding of the activities of SWM livestream and the streamer's motivation to produce SWM livestream. It has become a trend to use study with me (SWM) Livestream to create a personalized study ambiance.







Study ambience